|
BBC News
16 April 2012
Apple is being sued
by parents who claim the iPhone-maker is unfairly profiting from in-app
payments in games aimed at children.
|
It is
interesting what $60 can buy:
1) For
a traditional outright purchase, the fastest-selling PC game of all time, with
3.5 million copies sold within the first 24 hours:
Diablo
III
2) For
a subscription business model, the world's most popular massively multiplayer
online roleplaying game, with 10.2 million subscribers as of December 2011 and
new content constantly added:
World
of Warcraft, 4
months subscription
3)
Almost enough FarmVille in-game
currency to purchase:
Two Beach Resorts
The
above is one example of a wider media trend (social networks, smartphones,
etc), calling into question the utility function of (at least certain
subspecies of) Homo
economicus. Granted, FarmVille can be played for free and
"Beach Resorts" are expensive high-end buildings aimed at extracting
consumer surplus via market segmentation, so perhaps the comparison should be
limited to optional premium "add-on" content.
Thus,
it is interesting what $10 can buy:
1) Fallout 3 add-on: The Pitt
Adds an
entire new area to explore in a game that has won multiple awards for
"Best of 2008"
2)
A FarmVille in-game
purchase:
One Fishing Hole
...






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